Friday 27 April 2012

Evaluation Q2: How does your media product represent particular social groups?






Gamers
The film opening will also give representations of gamers as a social group, If the film is well publicised as being based on a game, then the audience will draw conclusions on the nature of gamers from the content of the film. This could be seen as both a positive and negative portrayal of Gamers.

The film opening contains violence quite quickly and whilst not graphic it does serve to reinforce the stereotype of gamers as a violence idolising social group, as well as giving credence to the flawed but commonly held belief that videos games makes people violent.

When compared to other films such as Tomb raider, the obvious lack of female objectification within the opening could show a positive representation of gamers as it challenges the typical gamer stereotype in regards to how they treat women. However this could be viewed in a negative way due to the lack of females in the film opening. 

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